I think the foremost complaint is that there were no Conqs during the high middle ages, which is what the Aoe II castle age is, yet in game Conqs dominate early castle. There's nothing special or unique about their equipment or fighting style. Sort of the opposite to Tarkans, but Mamelukes were simply slave soldiers. Otherwise, this is one of the less complain-worthy ones. I think it's been pointed out that the Persians never used War Elephants and Gunpowder at the same time. If this is acceptable, then the brits can also very well claim the Knights of the Round Table as their UU, since the criterion is simply "they fight better". The Manghits were just a particularly fierce tribe of the mongols, which means that for it to serve as a unique "unit" is strange. Heck, I can't find much information on the Mayans even having a military at all. I seem to recall sandyman saying that this unit is completely contrived, but even if it wasn't, I can't find any information on any mayan army unit that this might represent. "Counters other UU's" is also kinda what. The irony being that the Samurai were originally planned to have two attacks (bow and sword), but was removed to simplify its mechanics. A Tarkan is a military leader, not really a guy wielding a torch.Īgain, this is similar to the Jaguar/Woad Raider argument. Problem with this one is that it's a title of nobility, as well as not being exclusively associated with the huns. Huskarl's also not really a "Goth" unique unit, since it's all over scandinavia (which this game seems to represent all no-show civs with goths, like the poles or the norwegians) In other words, a huskarl swordsman and a regular swordsman only differs by who they serve, not mechanically. Problem with Huskarl is that it's a description of a bodyguard. So to say it's a unique weapon is one thing, but to have a unique unit only using it is very strange. The franks chucked it to stun/break shields, and then went in with regular melee weaponry. The Francisca is sort of Frankish (there have been copies of it found in germanic peoples and the anglo-saxons), but the main issue with it being a unit is that it's a one-shot weapon. The Chinese don't really have an iconic unit, because by the Tang Dynasty the chinese army is massive, and thus individual rare units never really mattered much. It's really reaching on this one, because it's not considered a weapon of war, being far too weak. The complaint is similar to the Jaguar Warrior, these guys are basically the entire celtic force as the majority of them painted some kind of woad into their body, so why is it a UU, which implies that it's relatively rare? It is also credited with inspiring the Knight in Western Europe, which means that it shouldn't really be counted as any more "unique" than the knight. The problem with this unit is that a Cataphract have two origins, as Alexander's heavy cavalry (which is 1000 years before the byzantines) as well as persia's Heavy Cavalry, so the Byzantines having it really didn't make much sense. Not much problem with this one, though the longbow's not exactly a British monopoly, the brits are the only ones really known for using it to devastating effect in battle. What's the difference between this and a regular swordsman in terms of history? Did the aztecs have another sword line (which represents heavy infantry) on top of this? Also, because of the Aztec tradition for capture rather than kill, why does this unit have a bonus on infantry? It should be weaker against infantry (or footmen in general) because he'll be trying to capture it. As for the War Wagon vs Hwacha argument, you can argue the War Wagon is a hwacha - it might not be able to shoot 200 rounds at a time, but the historical hwacha is horridly inaccurate and luck-based units are quite frankly not fun in AoE, so instead it shoots one round that can definitely hit, which is a nice compromise.Īs for unique units, they're all kinda problematic, so the war wagon's not really so unique in that. The Chinese were well into the equivalent of the european Imperial age before 618, the beginning of the Chinese civilization in AOK, and the Aztec/Mayans are far behind in terms of technology.īut since this is a "in theory" kind of mesh, historical accuracy takes a backseat to gameplay. The entire concept of the medieval age is very eurocentric, which is why the game itself is eurocentric.
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